Glossary of terms used on this site

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Term Definition
Blended Learning

When this term first arrived, most definitions followed the concept that it is a "blended" solution between elearning and classroom learning (face-to-face). However, some are now taking a broader view in that it goes beyond elearning and classrooms that include a group of related instructional units or modules of different media covering a major subject area. It was first known as brick and click.

Bloom's Taxonomy

Benjamin Bloom and colleagues developed a hierarchical domain model of educational activities: Cognitive, Affective, and Psychomotor.

Brain Dominance

An individual's preference for using one's cognitive abilities. There are two styles of thinking - right brain (intuitive, spontaneous, qualitative) and left brain (factual, analytical and quantitative).

Branching

An instructional technique, usually in the form of programmed text, in which the learner's next step of instruction is determined by her response to a previous step. Two or more directions in a program path can go from a decision point.

Bricks and Click

A traditional classroom approach combined with elearning or online learning (as in clicking a mouse). This is more comonly known as blending learning.

Broadcast

Method of transferring learning content to many learners simultaneously.

Bypassing

In programmed instruction, a technique that permits a student to skip certain portions of the material because of prior knowledge.

c-learning

Classroom learning or conventional learning as compared to e-learning (electronic).

Case Study

A printed description of a problem situation that contains enough detail to enable the learners to recommend a solution. The learners encounter a real-life situation under the guidance of an instructor or computer in order to achieve an instructional objective. Control of the discussion comes through by the amount of the detail provided.

Causes

What gets in the way of individual and organizational performance. There are normally four kinds of causes: absence of skills and knowledge or information, weak motivation, improper environment, and flawed incentives.

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