Glossary of terms used on this site
There are 170 entries in this glossary.All
| Term | Definition |
|---|---|
| Blended Learning |
When this term first arrived, most definitions followed the concept that it is a "blended" solution between elearning and classroom learning (face-to-face). However, some are now taking a broader view in that it goes beyond elearning and classrooms that include a group of related instructional units or modules of different media covering a major subject area. It was first known as brick and click. |
| Bloom's Taxonomy |
Benjamin Bloom and colleagues developed a hierarchical domain model of educational activities: Cognitive, Affective, and Psychomotor. |
| Brain Dominance |
An individual's preference for using one's cognitive abilities. There are two styles of thinking - right brain (intuitive, spontaneous, qualitative) and left brain (factual, analytical and quantitative). |
| Branching |
An instructional technique, usually in the form of programmed text, in which the learner's next step of instruction is determined by her response to a previous step. Two or more directions in a program path can go from a decision point. |
| Bricks and Click |
A traditional classroom approach combined with elearning or online learning (as in clicking a mouse). This is more comonly known as blending learning. |
| Broadcast |
Method of transferring learning content to many learners simultaneously. |
| Bypassing |
In programmed instruction, a technique that permits a student to skip certain portions of the material because of prior knowledge. |
| c-learning |
Classroom learning or conventional learning as compared to e-learning (electronic). |
| Case Study |
A printed description of a problem situation that contains enough detail to enable the learners to recommend a solution. The learners encounter a real-life situation under the guidance of an instructor or computer in order to achieve an instructional objective. Control of the discussion comes through by the amount of the detail provided. |
| Causes |
What gets in the way of individual and organizational performance. There are normally four kinds of causes: absence of skills and knowledge or information, weak motivation, improper environment, and flawed incentives. |
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