Glossary of terms used on this site

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D

Term Definition
Decay Rate

The amount of time it takes learners to forget what they have learned in training. The decay rate can be stopped or slowed by having them use their new skills upon their return to the job.

Declarative Knowledge

Knowledge referring to outside representations of the outside world.

Deductive Design

An instructional design where rules are presented followed by examples. The emphasis is on forming conclusions.

Deficiency

Failure to meet a set performance standard.

Delivery

Any method of transferring offerings to learners. Variants are instructor-led training, web-based distance learning, online laboratory, CD-ROM, and books.

Demonstration-performance Method

A learning experience in which students observe and then participate in a sequence of events designed to teach a procedure, a technique, or an operation, frequently combining oral explanation with the operation or handling of systems, equipment, or materials.

Dependent Learning Objective

Skills and knowledge in one learning objective that are related to those in another learning objective. In order to master one of the learning objectives, it is first necessary to learn the other.

Design Phase

The second of the Instructional System Design phases (ADDIE). The learning objectives, tests, and the required skills and knowledge for a task are constructed and sequenced.

Development

Training people to acquire new horizons, technologies, or viewpoints. It enables leaders to guide their organizations onto new expectations by being proactive rather than reactive. It enables workers to create better products, faster services, and more competitive organizations. It is learning for growth of the individual, but not related to a specific present or future job.

Development Phase

The third of the Instructional System Design phases (ADDIE). The purpose of this phase is to develop and validate the instructional material (courseware).

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