Computer Games and Its Negative Effects

One characteristic of modern era is the rapid growth of science and technology. We hear new inventions and innovations every day. One of the most prominent of those is the development of computer games. All people worldwide, especially teenagers and children are conjured by those games send to market. The visualization of game objects recently almost to the real objects.

Parents tend to let their children play those games since they have a lot of reasons. The prices of games are relatively cheap and affordable. Those games are considered be able to train the logical thinking of children. Another important reason is that they do not consider dangerous to children. Differ to the real games which intend to cause physical scratch, they are regarded the opposite. However, everything mush have negative sides, especially if there is an abuse.

If they were designed proportionally and kept behavioral and moral values, they would be very useful for children’s spending spare time. However, facts show that most of them are designed by exploiting bad characteristics of human beings, such as violence. Observing them in the markets, we will find that they are dominated by fighting and killing.

The initial assumption stated that they were safe for children. In fact it was not true. Focusing eyes to the computer’s screens will damage the eyes’ health. Recently, it is known that most of the patients of eyes’ disorders are children who love playing computer games. Other parts of body, such as hand, leg, backbone, and waist, will suffer since children playing game in a lengthy time. Besides eyes, other parts of body will be lazy to move when they playing game. In fact, the development and health of children’s organs greatly depend on the quantity and quality of their movements.

From all negative effects of computer games, the most negative one is the psychological effect. At first, game designers select violent games in order to attract their costumers’ attention. On the other hand, psychologists suggest that violence in game will stimulate violence inside humans. The sensitivity of violent game players will be blunt because they have to hurt and kill their enemies to get higher points. Therefore, the violent principles will be planted inside that violence will solve all problems in life. All cases of weapon fighting of students in West are the result of those who love playing those games.

This habit also causes players isolate themselves from their environment. Most of games are individual games and played in a lengthy time. Therefore, the more players addict to game, the less time available to communicate to their peers. As a result, they will lose their ability in socializing to others.

Another bad effect is shown from their achievement in school. Findings shows that the average times spent for game player to fully finish certain games are 30 hours. In fact, they are students who should allocate those hours to learn and mater their subjects’ materials. Oddly, game manias love more than one game.

Computer games also limit children’s creativity. Unfortunately, creativity is one of important thing in children’s development. Some may assume that their creativity will develop after playing games. Indeed, it does not. Children may choose strategy in playing certain games, however, the strategies come from the game designers meaning it cannot be said that it is the form of children’s creativity.

As radio, cinema, and television industry whose centers in West, game industry also centers in West. Therefore, it inherent West-specific bad effects, such as the spread of violence, anarchism, unlimited liberalism, ruin of family values, immorality, etc. however, game industry never pays attention to those bad effects. What they think is only obtaining material profits as much as possible from the industry.

If there are other objectives, they should in line with West’s objectives. For example, some of games intend to justify AS governments’ confrontative politics. They delineate the actors as the AS soldiers whereas enemies are Iranian, Afghanistan, or other unknown gun groups which clearly identified as Moslems.

In short, negative effects of computer games are:

  • Violent behavior in games often reflected in daily live.
  • Violent game influence their way of thinking meaning that violence is a natural and acceptable.
  • Game manias tend to ignore their main duties.
  • Playing game will cause irregular eating habit so that it leads to illness.
  • Game manias will do efforts to buy supporting game computers instruments so they will try to get additional money by doing crime or asking to parents; they also tend to unable to differentiate which one is needed or not.
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